In Depth: Tap / Press / Hold Buttons

In Depth: Tap / Press / Hold Buttons

Posted by on Jul 15, 2011 in Blog, Game Macros and Configurations |

Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I’d make a run down of popular applications for this button behavior, to better […]

Are your key mappings making you a worse player?

Are your key mappings making you a worse player?

Posted by on Jul 12, 2011 in Game Macros and Configurations |

  Here at the Good Work Matters Research Institute*, we never stop looking for new ways to improve your game. The subject of key-mapping strategy came up at our morning meeting today, and we wanted to shed some light on how to optimally map your in-game controls. As you can see, all the prime real […]

Now selling GWS Products

Posted by on Jul 8, 2011 in News |

Hey all, The re-design of Good Work Matters is complete! We now host and sell Good Work Systems products. Check out the new looks for our footpedals and mice! Is there anything else you’d like to see on this site?

Duke Nukem support and criticism

Duke Nukem support and criticism

Posted by on Jun 28, 2011 in Game Macros and Configurations |

10. The enemies and environment are really repetitive and bosses are formulaic 9. The graphics were better in the first game. 8. The ultra-egotistical character is better done by Stephen Colbert and Zaphod Beeblebrox 7. References to other games are parasitic and don’t add any value 6. The game fails to be surprising, ever (except […]

New Dragon Age Origins Macros

New Dragon Age Origins Macros

Posted by on Jun 27, 2011 in Game Macros and Configurations |

Alright guys, this is the good stuff. Three Actions on One Button: Tap / Press / Hold macros I made these macros to demonstrate how complex smart buttons help you out in tactical games like Dragon Age: Origins. The triple-action smart button used here is deceptively easy to use. Once the assigned button is pressed, […]

Minecraft Configuration

Minecraft Configuration

Posted by on Jun 24, 2011 in Game Macros and Configurations |

Today, Greg from the Innovation Squad brings us some configurations for Minecraft. This is a great game for the Fragpedal: 1) Using your feet for repetitive commands helps keep your hands from cramping. 2) Minecraft embraces the clever and creative spirit that Fragpedal users are known for.

Battlefield: Bad Company 2 Configuration

Battlefield: Bad Company 2 Configuration

Posted by on Jun 22, 2011 in Game Macros and Configurations |

Oyvind from the Squad brings us his control set-ups for Bad Company 2! Since each class opens new play styles, each class has a profile, including: assault, engineer, medic, and recon.   Press button 1 to grab your ammo box and release it to drop it to your team   The left footpedal changes for […]

From 30 to Unlimited Game Configurations with the Fragpedal

From 30 to Unlimited Game Configurations with the Fragpedal

Posted by on Jun 21, 2011 in Support |

The beauty of an intelligent input device like the Fragpedal Quad is its chameleon-like ability to change its settings to match the game it’s being used with. It’s like having a different set of foot pedals for every game you play. As there is no need to use common settings with different games, the Fragpedal […]

Crysis 2 Configuration

Crysis 2 Configuration

Posted by on Jun 20, 2011 in Game Macros and Configurations |

Summer heats up and the Innovation Squad gets rolling. Today, Kimo introduces his profile for Crysis 2. He’s got four very cool macros completely using advanced Smart Button capability, including: tap/press/hold, multi-press, and press/release triggers. His configurations are a good example of using the Fragpedal’s advanced technology to really change the way you control the […]

Call of Duty: Black Ops Macros and configuration

Call of Duty: Black Ops Macros and configuration

Posted by on Jun 15, 2011 in Game Macros and Configurations |

“hey, man, I totally dig your pedal. Does it work with Black Ops?” After much anticipation, I’m pleased to announce a full set of profiles for Call of Duty: Black Ops! Coming from the GWS innovation squad, Tim has developed an amazing set of configurations for Black Ops. He introduces 5 (that’s right, five) configurations […]