Fix for Random Driver error during Fragpedal Installation

Posted by on Apr 30, 2020 in Blog, Tech Notes |

Since a recent Windows update, we’ve noted that a few new users are randomly experiencing a USB driver error during installation. There are a number of problems now with Windows updates, and we’re hearing a fix is expected soon. In the meantime, the glitch is relatively easy to fix , and we are covering the […]

How to use Virtual buttons to Shift your foot pedal buttons from the keyboard

You can literally multiply your command power over the standard 4 button use with your Fragpedal or Omnipedal if you use the (3) Virtual buttons to set 2 shift buttons and load a macro to shift the buttons from the keyboard. You can give each of the 4 (or 2 if you have a Dual) […]

How to reset the Flash Memory in your IDI™ based Fragpedal or Omnipedal

Posted by on Feb 28, 2018 in Support, Tech Notes |

Your Fragpedal or Omnipedal keeps all your settings inside in flash memory—that’s how it can plug and play to other computers without any software installation. And no worries about lost or corrupted disc or driver files, onboard memory makes them a thing of the past. Flash memory in your GWS foot pedal is fast, roomy, […]

Double or Quadruple your foot pedal button power with the Shift function

While you may have a 2 or 4 button model of either the Fragpedal or Omnipedal, you can easily assign and send many more commands than the actual button count of the pedals. You can double to quadruple the actual number of button assignments you can make with the pedals by using the IDI™ Shift […]

Fragpedal Works Great with 8

Posted by on Sep 15, 2015 in News, Support, Tech Notes |

We’ve been testing our devices with the new Windows 8 32 and 64 bit versions and we’re happy to say everything is good (ok, great) with Windows 8.  Microsoft has also re-certified our proprietary USB filter technology that allows our devices to communicate with other USB peripherals to enable remote triggering of IDI macros. It’s […]

The ‘Gas Pedal’ Scroll

Posted by on Jun 25, 2012 in Application and Generic Macros, Tech Notes |

 – The longer you hold it down, the faster it goes One of the nice things about the traditional mouse scroll wheel is that it can scroll at a range of speeds; it is a variable speed scroll, mainly because you are in control of the speed of scrolling (based on your finger actions.) Although […]

Fragpedal Tutorial: How to add downloaded macros to your IDI Macro Library

Posted by on Jan 13, 2012 in Support, Tech Notes |

Although the Fragpedal comes with an installed set of macros, it is commonplace to share, download, and add macros to your macro library, as well as create them using the MacroBuilder module. This post explains the simple process to import a new macro to the \macro directory and then place it on a button.  We’ll […]

Aion Online Macros

Aion Online Macros

Posted by on Jul 28, 2011 in Game Macros and Configurations |

MMOs are very command-intensive, and there’s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first! Configuration: Flying Controls Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile […]

In Depth: Tap / Press / Hold Buttons

In Depth: Tap / Press / Hold Buttons

Posted by on Jul 15, 2011 in Game Macros and Configurations, Tech Notes |

Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I’d make a run down of popular applications for this button behavior, to better […]

Are your key mappings making you a worse player?

Are your key mappings making you a worse player?

Posted by on Jul 12, 2011 in Game Macros and Configurations |

  Here at the Good Work Matters Research Institute*, we never stop looking for new ways to improve your game. The subject of key-mapping strategy came up at our morning meeting today, and we wanted to shed some light on how to optimally map your in-game controls. As you can see, all the prime real […]