Software Fix: Improved Sound Files

Posted on Aug 29, 2011 in Tech Notes |

IDI Content Updater v1.08 comes with a host of new sound files and bug-fixes for the old batch, so you can get high-quality sound feedback to your mouse actions. This patch will fix many of the “example” macros to play audio correctly. Grab the new updater here   Sound Effects are great for complex commands […]

Aion Online Macros

Aion Online Macros

Posted on Jul 28, 2011 in Game Macros and Configurations |

MMOs are very command-intensive, and there’s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first! Configuration: Flying Controls Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile […]

In Depth: Tap / Press / Hold Buttons

In Depth: Tap / Press / Hold Buttons

Posted on Jul 15, 2011 in Game Macros and Configurations, Tech Notes |

Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I’d make a run down of popular applications for this button behavior, to better […]

Are your key mappings making you a worse player?

Are your key mappings making you a worse player?

Posted on Jul 12, 2011 in Game Macros and Configurations |

  Here at the Good Work Matters Research Institute*, we never stop looking for new ways to improve your game. The subject of key-mapping strategy came up at our morning meeting today, and we wanted to shed some light on how to optimally map your in-game controls. As you can see, all the prime real […]

Now selling GWS Products

Posted on Jul 8, 2011 in News |

Hey all, The re-design of Good Work Matters is complete! We now host and sell Good Work Systems products. Check out the new looks for our footpedals and mice! Is there anything else you’d like to see on this site?

Duke Nukem support and criticism

Duke Nukem support and criticism

Posted on Jun 28, 2011 in Game Macros and Configurations |

10. The enemies and environment are really repetitive and bosses are formulaic 9. The graphics were better in the first game. 8. The ultra-egotistical character is better done by Stephen Colbert and Zaphod Beeblebrox 7. References to other games are parasitic and don’t add any value 6. The game fails to be surprising, ever (except […]

New Dragon Age Origins Macros

New Dragon Age Origins Macros

Posted on Jun 27, 2011 in Game Macros and Configurations |

Alright guys, this is the good stuff. Three Actions on One Button: Tap / Press / Hold macros I made these macros to demonstrate how complex smart buttons help you out in tactical games like Dragon Age: Origins. The triple-action smart button used here is deceptively easy to use. Once the assigned button is pressed, […]

Minecraft Configuration

Minecraft Configuration

Posted on Jun 24, 2011 in Game Macros and Configurations |

Today, Greg from the Innovation Squad brings us some configurations for Minecraft. This is a great game for the Fragpedal: 1) Using your feet for repetitive commands helps keep your hands from cramping. 2) Minecraft embraces the clever and creative spirit that Fragpedal users are known for.

Battlefield: Bad Company 2 Configuration

Battlefield: Bad Company 2 Configuration

Posted on Jun 22, 2011 in Game Macros and Configurations |

Oyvind from the Squad brings us his control set-ups for Bad Company 2! Since each class opens new play styles, each class has a profile, including: assault, engineer, medic, and recon.   Press button 1 to grab your ammo box and release it to drop it to your team   The left footpedal changes for […]

Crysis 2 Configuration

Crysis 2 Configuration

Posted on Jun 20, 2011 in Game Macros and Configurations |

Summer heats up and the Innovation Squad gets rolling. Today, Kimo introduces his profile for Crysis 2. He’s got four very cool macros completely using advanced Smart Button capability, including: tap/press/hold, multi-press, and press/release triggers. His configurations are a good example of using the Fragpedal’s advanced technology to really change the way you control the […]