In Depth: Tap / Press / Hold Buttons

In Depth: Tap / Press / Hold Buttons

Posted by on Jul 15, 2011 in Game Macros and Configurations, Tech Notes |

Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I’d make a run down of popular applications for this button behavior, to better […]