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	<title>Gaming Mouse.com</title>
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	<description>The best play is good work</description>
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		<title>Fragpedal Works Great with 8</title>
		<link>http://www.gamingmouse.com/blog/news/fragpedal-works-great-with-8/</link>
		<comments>http://www.gamingmouse.com/blog/news/fragpedal-works-great-with-8/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 22:36:15 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[footpedal]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[Omnipedal]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2714</guid>
		<description><![CDATA[We’ve been testing our devices with the new Windows 8 32 and 64 bit versions and we’re happy to say everything is good (ok, great) with Windows 8.  Microsoft has also re-certified our proprietary USB filter technology that allows our devices to communicate with other USB peripherals to enable remote triggering of IDI macros. It’s [...]]]></description>
				<content:encoded><![CDATA[<p>We’ve been testing our devices with the new Windows 8 32 and 64 bit versions and we’re happy to say everything is good (ok, great) with Windows 8.  Microsoft has also re-certified our proprietary USB filter technology that allows our devices to communicate with other USB peripherals to enable remote triggering of IDI macros. It’s handy, for instance, to shift your Fragpedal buttons with a key press, instantly giving you a new set of button commands for that special situation or task. The Fragpedal virtual buttons (3) can be connected to your USB keyboard as an example of this functionality. For more on this subject see the prior post.</p>
<p>So, whether you rush out and load a copy of Windows 8, someone buys you a Win 8 machine for Xmas, or are still hanging in there with XP SP3, (We are Sparta!) we have you covered for advanced PC input efficiency and capability enhancement.</p>
]]></content:encoded>
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		<title>How to use Virtual buttons to Shift your foot pedal buttons from the keyboard</title>
		<link>http://www.gamingmouse.com/blog/application/how-to-use-virtual-buttons-to-shift-your-foot-pedal-buttons-from-the-keyboard/</link>
		<comments>http://www.gamingmouse.com/blog/application/how-to-use-virtual-buttons-to-shift-your-foot-pedal-buttons-from-the-keyboard/#comments</comments>
		<pubDate>Fri, 26 Oct 2012 02:59:52 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Application and Generic Macros]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Macros and Configurations]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[footpedal]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[Omnipedal]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2697</guid>
		<description><![CDATA[You can literally multiply your command power over the standard 4 button use with your Fragpedal or Omnipedal if you use the (3) Virtual buttons to set 2 shift buttons and load a macro to shift the buttons from the keyboard. You can give each of the 4 (or 2 if you have a Dual) [...]]]></description>
				<content:encoded><![CDATA[<p>You can literally multiply your command power over the standard 4 button use with your Fragpedal or Omnipedal if you use the (3) Virtual buttons to set 2 shift buttons and load a macro to shift the buttons from the keyboard. You can give each of the 4 (or 2 if you have a Dual) buttons 3 additional swappable command outputs on top of the standard assignment.</p>
<p>For those of you new to the IDI™ Shift function, (it’s covered in more depth in <a href="http://www.gamingmouse.com/blog/application/double-or-quadruple-your-foot-pedal-button-power-with-the-shift-function/">another post</a>) it acts like the Shift key on the keyboard.  While a shift key is held down, all the other keys have a second, shifted output.  Your pedals support 3 shift states, for a total of 16 different shiftable button commands. See more <a href="http://www.gamingmouse.com/blog/application/double-or-quadruple-your-foot-pedal-button-power-with-the-shift-function/">here</a> and there is a complete and detailed explanation of how the Shift function and alternate shifted button commands work in the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/IDIDeviceConfigurationGuide.pdf">IDI Device Configuration Guide</a> starting at page 40.</p>
<p><strong>The Breakdown</strong></p>
<p>Here’s how our example of shifting the pedals from the keyboard works.  The shift macro that you will need (<strong><em>F11-12 FP Shift Toggle</em></strong>) is already in the example macros available from the Configurator Macro Library if you have updated to the most recent version of the Configurator (v.1.0.7.) If you haven’t, you can get it <a href="http://www.gamingmouse.com/wp-content/uploads/2012/08/IDI_Setup.exe">here.</a></p>
<p><strong><em>What you will do:</em></strong></p>
<ul>
<li>Choose a configuration to set up with the shift states.  It can be your home (desktop) or any other configuration; you might create a new one for it.  Just be aware shift state assignments are only <em>by configuration</em>, they are set for each configuration, like the other settings, individually. </li>
<li>Register your keyboard with the IDI Device Manger. This is a one-time registration that enables the Virtual button technology in the pedals. The procedure to register your keyboard is covered in detail in section 7 of the IDI Device Configuration Guide (pg 26). One update to this procedure is that with current device firmware, the pedals do not appear in the display when you select the keyboard for registration.</li>
<li>Assign Virtual button 1 to Shift.  It will automatically be set to Shift 1.</li>
<li>Assign Virtual button 2 to Shift. It becomes Shift 2</li>
<li>Assign the <strong><em>F11-12 FP Shift Toggle</em></strong> macro to Virtual button 3.</li>
<li>Make assignments for the physical buttons for each of the shift states. Detailed instructions for setting and making shifted button assignments, as mentioned above, are covered in section 9 (Setting up SHIFT States) of the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/IDIDeviceConfigurationGuide.pdf">IDI Device Configuration Guide</a> (pg 40). Your Configurator should look the same except your pedals (rather than the Omnimouse) will be displayed.</li>
</ul>
<p><strong><em>How the macro will work</em></strong>: </p>
<p>The macro enables the F11 and F12 keys to toggle Shift states 1 and 2 respectively.</p>
<ul>
<li>Tap the F11 key and the pedal button 5 is electronically “held down”, initiating Shift 1, and enabling the Shift 1 button assignments. The Onscreen display will pop up the message:”Set Shift 1” for 3 seconds, and a female voice will say “Set Shift 1” This feedback enables you to know with certainty your shift state status when shifting the pedals.</li>
<li>It’s a toggle, so another tap releases Shift 1, with this action echoed both by voice and display feedback. Pressing the key results in continuous setting and releasing of pedal button 5, Shift 1.</li>
<li>Tap the F12 key and the same events happen for pedal button 6, Shift 2. Shift 3 is set when both the Shift 1 and 2 buttons are down, (or set), so shifting to Shift 3 is simply a matter of setting both Shift 1 and Shift 2 <strong>on</strong> at the same time.</li>
</ul>
<p><strong><em>Macro feedback</em></strong>: </p>
<p>As noted, the <strong><em>F11-12 FP Shift Toggle</em></strong> macro has script for both audio and visual feedback for using the shift functions.</p>
<ul>
<li>If you do not hear the voice audio, check your IDI Device\sound directory for files.  If there are no files, you can download the IDI Device sound library <a href="http://www.gamingmouse.com/wp-content/uploads/2012/06/IDI-Sounds-Pak.zip">here</a>. However, you should already have the sound files if you installed the latest Configurator update (v 1.0.7.) and you will need this update as it includes the <strong><em>F11-12 FP Shift Toggle</em></strong> macro.  If you don’t see this macro in the Macro list, or have any sound files, you should instead just update the Configurator <a href="http://www.gamingmouse.com/wp-content/uploads/2012/08/IDI_Setup.exe">here</a>.</li>
<li>The <em>Onscreen Display window</em> should pop up over any windowed game or app.  It will not appear currently over games in full screen mode.  There are a few apps that do not manage the video as expected, and the Onscreen display window may pop up <em>behind</em> the window.  For these, you might try displaying the app window slightly smaller than the full screen display for the proper pop up behavior of the Onscreen display. The display window only appears for a few seconds, however the display time  is editable in the macro.</li>
</ul>
<p><strong>What if I want to use other keys besides F11 and F12?</strong></p>
<p>Yes, of course, there is a good chance you don’t have these particular keys free in the app or game you’d like to use the Shift with. The keys you use for the Shift function should <strong>not</strong> have a game or app function assigned by default, otherwise you will also invoke these commands when you shift the pedals, and very likely have unintended confounding effects.  You should use keys that have no function assigned by the game or app. You can edit (hack) the macro with a text editor (instructions follow) to change the keys used OR you can call or email Customer Service and we’ll revise the macro for the keys you specify and send it to you via email.</p>
<p><strong>Hack the macro</strong></p>
<p>This assumes you know nothing about programming and just want to change the keys in the macro, and aren’t a programmer type who would know what to edit.</p>
<p>No problem, there is a help file for this macro that appears when the macro is selected, and this file shows you precisely what to change in the macro to change the keys it will work with.</p>
<p>1. Select the macro and then view the help file. If you already have assigned the macro to a pedal button, click on the button and select “Show Button Help”. If for some reason it does not display, you can go to your \html folder and double click on the file, (C_F11-12 FP Shift Toggle.html ) which will open it in your browser, and you can view it that way.  The help file shows the actual text of the macro and color codes the text that you would change to change the keys. Check out this info, it tells you specifically what text to change only to change the keys.</p>
<p>3. Next open the actual macro file using a simple text editor like Notepad, and find the text that is highlighted in the help file display. What you will be changing are 2 numbers that represent the keyboard keys to be used. The numbers are the <strong>decimal version</strong> of the keys’ “Keyboard Useage ID”. This table <strong>Keyboard Usage IDs </strong>in the <strong>Index  (page 63)</strong> of the<strong> <em><a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/IDIScriptReferenceGuidev102.pdf">IDIScript Reference Guide</a></em> </strong>which<strong> </strong>contains a list of all the keyboard keys with their decimal and hexadecimal IDs. Check this list and substitute the decimal key ID for the keys you wish to use for the key IDS in the macro. As long as you edit these numbers only and then save the file, you should be set.  You should also rename the macro so that it refers to the keys you have used.</p>
<p>BTW, this table is very helpful for editing any other macros such as ones you may make with the MacroBuilder.  You can change the key IDs in the macro using this reference and sometimes that’s all you need to create a new macro.</p>
<p>Also, there is a short chapter in the Configurator help system that covers the process to edit and test macros.  To access this, with the pedals plugged in and the Configurator open, click on mouse or keyboard from the button assignment menu, and then select one of the choices. This will pop up the related help text. Now, click on the Home link in the upper right corner of the help screen to take you to the Help Home Table of Contents where you can then click on the “How to Edit Macros” subject, to view this help material.</p>
<p><strong>Get customized macro from Customer Service</strong></p>
<p>Just call (510) 845-5151 from 9-5 M-Sat or email at <a href="mailto:Office@goodworksystems.com">Office@goodworksystems.com</a> with the keys you would like to use to shift the pedals, and we’ll email you a macro that does that. Also, feel free to call or email with any other questions that might arise, and we’ll be happy to get you set.</p>
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		</item>
		<item>
		<title>Double or Quadruple your foot pedal button power with the Shift function</title>
		<link>http://www.gamingmouse.com/blog/application/double-or-quadruple-your-foot-pedal-button-power-with-the-shift-function/</link>
		<comments>http://www.gamingmouse.com/blog/application/double-or-quadruple-your-foot-pedal-button-power-with-the-shift-function/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 03:14:37 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Application and Generic Macros]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Macros and Configurations]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[footpedal]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[Omnipedal]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2681</guid>
		<description><![CDATA[While you may have a 2 or 4 button model of either the Fragpedal or Omnipedal, you can easily assign and send many more commands than the actual button count of the pedals. You can double to quadruple the actual number of button assignments you can make with the pedals by using the IDI™ Shift [...]]]></description>
				<content:encoded><![CDATA[<p>While you may have a 2 or 4 button model of either the Fragpedal or Omnipedal, you can easily assign and send many more commands than the actual button count of the pedals. You can double to quadruple the actual number of button assignments you can make with the pedals by using the IDI™ Shift function.</p>
<p>The Shift function operates like its namesake, the Shift key on the keyboard. When pressing a Shift key, the normal output of the other keys is “Shifted” to an alternate character.  With the footpedals, although a button (or keyboard key) must be reserved for each Shift state, the Shift function ends up doubling to quadrupling the number of commands you can assign to the buttons.</p>
<p>The Fragpedal Shift System with 2-4 physical buttons uses 3 sets of Shifts to enable up to 4 different command assignments for each button,( including the default un-shifted assignment.) You activate shift states by holding down a button or buttons assigned a Shift function at the same time you press any of the other buttons. Using both feet, this is not difficult to do. When you do so, different commands will be sent by the buttons rather than their default assignments. You use the Configurator to assign buttons to Shift functions and to also specify the different assignments for the buttons’ different Shifts.</p>
<p>Chapter 9 of the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/IDIDeviceConfigurationGuide.pdf">IDI Device Configuration</a> Guide covers in detail how to set up Shift buttons using the Configurator and make shifted button assignments. The examples are shown with the Omnimouse, but the same details are valid for GWS IDI™ tech footpedals.</p>
<p><strong>No shift</strong> – When no buttons assigned to a Shift function are pressed, the other buttons send their default assignments.</p>
<ul>
<li>Ex. Button 1 sends the keyboard character “1” when no Shift buttons are pressed</li>
</ul>
<p><strong>Shift 1 </strong>– When a button assigned to Shift 1 is pressed, the other buttons are shifted to a <strong><em>second</em></strong> command assignment.</p>
<ul>
<li>Ex. Button 1 shifts to sending the keyboard character “2” when a button assigned to Shift 1 is  also pressed</li>
</ul>
<p><strong>Shift 2</strong> – When a button assigned to Shift 2 is pressed, the other buttons are shifted to a <strong><em>third</em> </strong>command assignment</p>
<ul>
<li>Ex. Button 1 shifts to sending the keyboard character “3” when a button assigned to Shift 2 is  also pressed</li>
</ul>
<p><strong>Shift 3</strong> – When the 2 buttons assigned to Shift 1 and Shift 2 are pressed together, (simultaneously), a third Shift state (Shift 3) is activated, and the other buttons are shifted to a <strong><em>fourth</em> </strong>command assignment</p>
<ul>
<li>Ex. Button 1 shifts to sending “4” when buttons assigned to Shift 1 and 2 are pressed at the same time</li>
</ul>
<p>The 4 different assignments possible for buttons are completely independent.</p>
<p>You can assign any of the smart button behaviors to different shifts of the same button.</p>
<p><strong>EX.</strong></p>
<ul>
<li>Button 1 un-shifted default assignment is as a standard <strong><em>press/release button</em></strong>.that sends the game a keypress</li>
<li> Button 1 Shift 1 assignment is as a <strong><em>toggle button</em></strong>.that turns a game function on and off.</li>
<li> Button 1 Shift 2 assignment is as a <strong><em>timed press button</em></strong> that can, on the fly, send one of 3 kinds of grenades</li>
<li>Button 1 Shift 3 assignment is as a <strong><em>count button</em></strong> that rotates through and sends any one of six different spells</li>
</ul>
<p><strong>Using foot pedal buttons vs using keyboard keys to Shift the pedal buttons</strong>.</p>
<p><strong><em>Shifting with the pedal buttons</em></strong> – keeps all the action at your feet, but offers fewer button assignments due to the requirement that some of the pedal buttons must be dedicated to Shift functions, reducing the number of shift-able buttons.</p>
<p>The Chapter in the IDI Device Configuration Guide covers using the device’s own buttons for Shifting.</p>
<p><strong><em>Quad Pedal Shifting with the pedal buttons</em></strong></p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffff;">No Shift</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffff;">4 buttons</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffff;">4 button assignments</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #c0c0c0;">Single shift function assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #c0c0c0;">3 shiftable buttons x 1 shift + 3 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #c0c0c0;">6 button assignments (1.5X)</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffcc;">2 shift functions assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffcc;">2 shiftable buttons x 3 shifts + 2 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffcc;">8 button assignments (2 X)</span></p>
</td>
</tr>
</tbody>
</table>
<p><strong><em>Shifting with keyboard keys</em></strong> – Spreads the action between your hands and feet. So long as you use a USB keyboard, you can also use keyboard keypresses for the footpedal Shift functions. You will need to register the keyboard first with the IDI Device Manager, (See the IDI Device Configuration Guide for instructions on how to do this.) See the post  <strong>How to use Virtual buttons to Shift your foot pedal buttons from the keyboard<em> </em></strong>for details on how to set this implementation up – it includes the macro needed.</p>
<ul>
<li>The keyboard keys used for the Shift function can be set up as toggles, meaning they do not have to be held down, but only require a tap to “hold” the Shift function, and a second tap to release it, keeping your hands free</li>
<li>The Dual version of the footpedals with only 2 buttons are best shifted using keyboard keys.</li>
</ul>
<p><strong><em>Dual Pedal Shifting with keyboard keys</em></strong></p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffff;">No Shift</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffff;">2 buttons</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffff;">2 button assignments</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #c0c0c0;">Single shift function assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #c0c0c0;">2 shiftable buttons x 1 shift + 2 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #c0c0c0;">4 button assignments (2X)</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffcc;">2 shift functions assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffcc;">2 shiftable buttons x 3 shifts + 2 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffcc;">8 button assignments (4 X)</span></p>
</td>
</tr>
</tbody>
</table>
<p><strong><em>Quad Pedal Shifting with keyboard keys</em></strong></p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffff;">No Shift</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffff;">4 buttons</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffff;">4 button assignments</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #c0c0c0;">Single shift function assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #c0c0c0;">4 shiftable buttons x 1 shift + 4 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #c0c0c0;">8 button assignments (2X)</span></p>
</td>
</tr>
<tr>
<td valign="top" width="139">
<p><span style="background-color: #ccffcc;">2 shift functions assigned</span></p>
</td>
<td valign="top" width="254">
<p><span style="background-color: #ccffcc;">4 shiftable buttons x 3 shifts + 4 default assignments</span></p>
</td>
<td valign="top" width="197">
<p><span style="background-color: #ccffcc;">16 button assignments (4 X)</span></p>
</td>
</tr>
</tbody>
</table>
<p>The IDI™ shift function is one of the most powerful of the footpedals’ features as it multiplies the physical button assignments by as much as a factor of 4 and is easy to learn and use.  Give it a try and check out the post on using the keyboard for Shifting, and you’ll find another IDI™ Tech option to increase your game and app PWNage!</p>
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		<title>New Configurator Update – version 1.0.7.0. Available Now!</title>
		<link>http://www.gamingmouse.com/blog/new-configurator-update-version-1-0-7-0-available-now/</link>
		<comments>http://www.gamingmouse.com/blog/new-configurator-update-version-1-0-7-0-available-now/#comments</comments>
		<pubDate>Mon, 30 Jul 2012 07:21:39 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2618</guid>
		<description><![CDATA[We are happy to announce a new version of the Configurator application used with the Fragpedal, Omnipedal, Omnimouse and other IDI devices. The Update is here.  Installation Notes: Click on the installer link and download the installer to your PC. Running the installer: 1.  If you are installing as an upgrade for your Configurator installation, [...]]]></description>
				<content:encoded><![CDATA[<p>We are happy to announce a new version of the Configurator application used with the Fragpedal, Omnipedal, Omnimouse and other IDI devices.</p>
<p>The Update is <a title="IDI Device Configurator Version 1.0.7" href="http://www.gamingmouse.com/wp-content/uploads/2012/08/IDI_Setup.exe">here. </a></p>
<p align="center"><strong>Installation Notes:</strong></p>
<p>Click on the installer link and download the installer to your PC.</p>
<p><strong>Running the installer:</strong></p>
<p><strong><em>1.  If you are installing as an upgrade for your Configurator installation</em></strong>, be aware you will need to run the installer <strong><em>twice.</em></strong></p>
<ul>
<li>On the first run, it will find your installation and do content files cleanup.  It will ask if you want to remove the entire installation, to which you should click ‘Yes’.  This is really only going to remove our old content files, and any files you have created or added (like macros) will <em>not</em> be removed.</li>
<li>When this first ‘installation’ completes, you should return to the installer icon and click it a second time.  It will run a second time to install and update the files for the new installation, and will finish by prompting you to open the Configurator.</li>
</ul>
<p><strong><em>2. If you are installing the Configurator on your machine for the first time,</em></strong> (not an upgrade) the installer will complete the installation in a single pass, and finish by prompting you to open the Configurator application for use.</p>
<ul>
<li>This version of the IDI Device Configurator Installer includes the sound files library.  The sound files are used by the example macros, and are available for use with macros you will make.</li>
</ul>
<p><strong>IDI Device Configurator version 1.0.7.0.</strong></p>
<p><strong>New Features</strong></p>
<p><strong>Auto Save with Memory Undo Save</strong>  – The Configurator now automatically saves a copy of the device memory to disk, each time you press the Save button.</p>
<p>(Pressing the Save button saves the programming to the device memory.) This protects your settings in the device against any possible memory corruption or failure by ensuring that you always have the last good copy of the device memory on disk.</p>
<p>The memory undo save feature allows you to revert the device memory back to its last programmed state.  This can be used to restore the device in the event of the aforementioned memory error, and it also allows you to ‘undo’ a setting save that you may have made in error.</p>
<p><strong>Displays for 2 and 4 button foot pedals</strong> – The Configurator display now features displays for both 4 or 2 button foot pedals. Select the display for your pedals from the View menu and view your pedal configuration with the appropriate physical and virtual button labeling.</p>
<p><strong>Roccat + performance gaming mouse now supported by IDI tech.</strong> (Thanks Eric L.)</p>
<p><strong>Improvements</strong></p>
<ul>
<li>Key combo selection form now allows modifier-key-only key combos, and the key combo name text is updated with each key press for clear, easy key combo assignments.</li>
<li>Alias and macro index files are now easier to edit using a spreadsheet program.   These files enable the integration of user game/app specific binds, settings, and macros to the various Configurator assignment menus, and are used to display mouse/keyboard key assignments sorted and named by their game-native functions, and to separate and list game macros by game. Users can copy, edit, and use alias.txt and macrofile.txt files to allow fully integrating their favorite game customized skin, binds, menus, and macros in 1 of 30 dedicated configuration files in device memory.</li>
<li>GWS example and sample macros and html help files expanded and updated.</li>
</ul>
<p><strong>Bugs fixed:</strong></p>
<p>1. Alias file redundant entries issue fixed.</p>
<p>2. Onscreen display text overwriting issue fixed</p>
<p>3. Key combo form now allows programming the Windows key in combos</p>
<p>4. Configuration image drop down now only displays appropriate skinning images rather than entire image directory</p>
<p>&nbsp;</p>
<p><strong>Feedback:</strong>  As always, we appreciate your feedback.  What works, what doesn’t work, what you’d like to see next, please feel free to just drop us a line by email.</p>
<p>&nbsp;</p>
<p>Customer Service Team</p>
]]></content:encoded>
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		<item>
		<title>The &#8216;Gas Pedal&#8217; Scroll</title>
		<link>http://www.gamingmouse.com/blog/application/the-gas-pedal-scroll/</link>
		<comments>http://www.gamingmouse.com/blog/application/the-gas-pedal-scroll/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 22:28:17 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Application and Generic Macros]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[footpedal]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[Fragpedal Quad]]></category>
		<category><![CDATA[Omnipedal]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2594</guid>
		<description><![CDATA[ – The longer you hold it down, the faster it goes One of the nice things about the traditional mouse scroll wheel is that it can scroll at a range of speeds; it is a variable speed scroll, mainly because you are in control of the speed of scrolling (based on your finger actions.) Although [...]]]></description>
				<content:encoded><![CDATA[<p><strong> – The longer you hold it down, the <em>faster</em> it goes</strong></p>
<p>One of the nice things about the traditional mouse scroll wheel is that it can scroll at a range of speeds; <em>it is a variable speed scroll</em>, mainly because you are in control of the speed of scrolling (based on your finger actions.) Although there is certainly some *work* to using a mouse scroll wheel, it remains the most popular method of scrolling, very likely because of its analogue performance of on-demand scrolling speed change. It converts the kinetic energy of your finger to rate of speed of the scroll.</p>
<p>We like implementations like the scroll wheel that can dynamically respond to the users ergonomic input, it’s a recipe for good use and ergonomics although as with any manual input, here always exists the possibility of performance fatigue and even injury from overuse.</p>
<p>Since GWS footpedals move scrolling tasks to the feet, we have added a new scrolling implementation called the “Gas Pedal Scroll” that provides scroll acceleration similar to (but easier than) the experience of using a mouse scroll wheel.</p>
<p>Enabled by IDI™ technology, (the implementation is simply a pair of macros you can load to your pedals) the Gas Pedal Scroll provides an accelerating scroll with low effort foot operation. The implementation works like a gas pedal in that the longer you hold the button down the faster you will scroll (go).</p>
<p>The implementation is even more literally from driving experience than you might expect. It has 4 “gears”, and as the time duration of your pedal press increases, it “shifts” through these higher gears, shifting the scrolling speed faster as it does so. You keep to a reading speed by letting the button up occasionally, and you accelerate into hyper scrolling speed by just keeping the pedal down. The accelerating scroll works for Fragpedals, Omnipedals, and the Omnimouse.</p>
<p align="center"><strong>Copy the Gas Pedal Scroll files to your PC</strong></p>
<p>The <a href="http://www.gamingmouse.com/wp-content/uploads/2012/06/Gas-Pedal-Scroll-Files.zip">files</a> that you will need to install the Gas Pedal Scroll are under the Support/Macro Library tab at Gamingmouse.com. We’ll copy the files in the zip to the \macro and \html subdirectories of the IDI Device home folder and you’ll be ready to scroll.</p>
<p>If you used the default install locations, these are the IDI Device home folders:</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="175">
<p>Windows XP</p>
</td>
<td valign="top" width="415">
<p><strong>C:\Program Files\GWS\IDI Device\</strong></p>
</td>
</tr>
<tr>
<td valign="top" width="175">
<p>WindowsVista, 7</p>
</td>
<td valign="top" width="415">
<p><strong>C:\Users\Public\Public Hardware\GWS\IDI Device\</strong></p>
</td>
</tr>
</tbody>
</table>
<p>The Gas Pedal Scroll Files.zip file contains 5 files: </p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="175">
<p>1Ped Scroll D.idi</p>
</td>
<td valign="top" width="226">
<p>The scroll down macro</p>
</td>
<td valign="top" width="190">
<p>\macro</p>
</td>
</tr>
<tr>
<td valign="top" width="175">
<p>1Ped Scroll Up.idi</p>
</td>
<td valign="top" width="226">
<p>The scroll up macro</p>
</td>
<td valign="top" width="190">
<p>\macro</p>
</td>
</tr>
<tr>
<td valign="top" width="175">
<p>Gas Pedal Scroll Files.txt</p>
</td>
<td valign="top" width="226">
<p>The macro index file for the 2 macros</p>
</td>
<td valign="top" width="190">
<p>\macro</p>
</td>
</tr>
<tr>
<td valign="top" width="175">
<p>D_Gas_Pedal_Scroll.html</p>
</td>
<td valign="top" width="226">
<p>help for using and editing the macros</p>
</td>
<td valign="top" width="190">
<p>\html</p>
</td>
</tr>
<tr>
<td valign="top" width="175">
<p>Gas Pedal Scroll Files Installer Read me.pdf</p>
</td>
<td valign="top" width="226">
<p>Help for the files (version of this post)</p>
</td>
<td valign="top" width="190">
<p>N/A</p>
</td>
</tr>
</tbody>
</table>
<p align="center">Copy the (3) macro files to the \macro folder, and the html file to the \html folder.</p>
<p align="center"><strong>Adding the Gas Pedal Scrolling macros to your library</strong></p>
<p>Next, with your IDI Device plugged in and the Configurator open, select the Configuration that you would like to use the Gas Pedal Scroll with by clicking on the Configuration List box, then click on the Configuration drop down menu and select <em>Properties.</em></p>
<p> <a href="http://www.gamingmouse.com/wp-content/uploads/2012/06/gas-pedal-SS.bmp"><img class="alignnone  wp-image-2592" title="gas pedal SS" src="http://www.gamingmouse.com/wp-content/uploads/2012/06/gas-pedal-SS.bmp" alt="Selecting the Gas Pedal Scroll macros for the Configuration" width="762" height="546" /></a></p>
<p>When the Properties form opens (see above) click on the Macro File dropdown list and select <em>Gas Pedal Scroll Files.txt. </em>This makes the gas pedal scroll macros available to select for the Configuration.</p>
<p>Now, select Macro from the button assignment drop down and assign the macros to the buttons of your choice. When you click on either macro, the related help file will open and display in the right hand window.  Check the help file for further instruction on using the scroll and for information on how to edit the macro to tune it to your preference.  Press the <strong>Save </strong>button to save the macros to the device memory.</p>
<p>NOTE: To use other available macros with this configuration, open the Configuration properties form again and select another macro list file. You can swap macro list files as needed for button assignments.</p>
<p><strong>Using the Gas Pedal Scroll – Rules and Tips</strong></p>
<ul>
<li><strong>Shifting Parameters</strong> – Every 2 seconds that the pedal remains down, it shifts to a faster scrolling speed, with a total of 4 “gears/speeds”. The first 2 speeds are both “reading” speeds, but the 3 and 4<sup>th</sup> are quite fast and move through text rows quickly. After 6 seconds of the pedal down, you are in 4<sup>th</sup> gear scrolling at <strong><em>60 times</em></strong> the reading scrolling speed.</li>
<li><strong>Mouse Control Panel Wheel Line Scrolling Setting </strong>– The Windows Control Panel Mouse Control module supports user control of the default operating-system-level scroll speed.  Changing this setting affects all scrolling input to the machine. The Windows default for scrolling speed is 3 lines per scroll wheel “click”. You should experiment setting this lower to 2 or 1 if the basic reading scroll rate seems too fast. </li>
<li><strong>Controlling speed </strong>– This is fairly intuitive; you keep the scroll to a slow reading speed by releasing the button every 2-3 seconds. When you want to speed through some long material, you hold the pedal down for durations of 4 seconds or more.</li>
<li><strong>Scrolling pedals pad spacing</strong> – Since scrolling frequently involves quick changes between scroll directions, you might want to consider moving the pedals on the pad that you use for scrolling, closer together. The pedal and button assemblies can be easily moved to one of 5 spacings that put the pedals center-to center from a close as 2 1/8” to as wide as 5 1/4”. This should allow any foot size to contact both pedals at once. From this position, either button can be pressing by simply rocking your foot from side to side rather than moving it. This is very fast and natural; many users move the pedals together on both pads to replace any foot movement with a rocking action.</li>
</ul>
<p>Try the Gas Pedal accelerating scroll and see how it works for you.  Let us know if you like the implementation and/or have any suggestions for improvements or tweaks, your feedback is much appreciated.</p>
<p>&nbsp;</p>
<p>Good Work Systems Customer Service Team</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to reset the Flash Memory in your IDI™ based Fragpedal or Omnipedal</title>
		<link>http://www.gamingmouse.com/blog/support/how-to-reset-the-flash-memory-in-your-idi-based-fragpedal-or-omnipedal/</link>
		<comments>http://www.gamingmouse.com/blog/support/how-to-reset-the-flash-memory-in-your-idi-based-fragpedal-or-omnipedal/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 04:59:36 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Support]]></category>
		<category><![CDATA[footpedal]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[Omnipedal]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2571</guid>
		<description><![CDATA[Your Fragpedal or Omnipedal keeps all your settings inside in flash memory—that’s how it can plug and play to other computers without any software installation. And no worries about lost or corrupted disc or driver files, onboard memory makes them a thing of the past. Flash memory in your GWS foot pedal is fast, roomy, [...]]]></description>
				<content:encoded><![CDATA[<p>Your Fragpedal or Omnipedal keeps all your settings inside in flash memory—that’s how it can plug and play to other computers without any software installation. And no worries about lost or corrupted disc or driver files, onboard memory makes them a thing of the past.</p>
<p>Flash memory in your GWS foot pedal is fast, roomy, and can be re-written on the order of 100,000 times.  While it is possible for flash memory to become corrupted, it can always be easily restored by re-writing.</p>
<p>This post will tell you how to recognize a memory corruption in your footpedal and how to perform the simple procedure to restore it.  </p>
<p><strong>The symptoms of a memory error in your device:</strong></p>
<p><strong>IF:</strong></p>
<p>A) You plug your pedals to your PC and hear the USB “device plugged” sound;</p>
<p>B) and the pedals work as last programmed;</p>
<p>C) but the pedals (plugged) do not appear in the Configurator, which instead displays a default grey window with the message “No IDI Device Connected”, you most likely have a memory corruption in the device. </p>
<p>NOTE: Sometimes this will happen while saving a setting. The Save operation progress bar will freeze and you will need to close and reopen the Configurator to restore it. Upon reopening, the Configurator will now not “find” or recognize the pedals. Flash memory corruption can also occur somewhat randomly due to high electrostatic energy in the environment, which is generally uncommon in most residences and places of work.</p>
<p>The Fragpedal and Omnipedal use a default signal to “tell” the Configurator that the memory in the device has been corrupted; and when the Configurator sees this signal, it will <strong><em>bypass</em></strong> the corrupted memory, and allow the pedals to be recognized again.  <em>The signal to the Configurator that the pedals have a memory error is to plug them to the PC with buttons 1 and 2 both pressed down.</em></p>
<p>After the pedals are recognized by the Configurator again, you can then clear the device memory which erases the error,  reload a memory file previously saved to disc, (if you made one) and be  ready to go..</p>
<p><strong>Fragpedal Memory Bypass Procedure</strong><br /> 1. Be sure the Configurator is open on your PC, and the pedals are <strong>unplugged</strong> from the PC.</p>
<p>2. Be sure that a pedal is connected to the Right Pedal receptacle (it’s identified by the label on the back of the control box.)</p>
<ul>
<li>The right pedal is pedal 1.  We want to press both pedals (buttons 1 and 2) down securely on this pedal so we know they are all the way down     (Activated) You can easily hold them down with one hand (or foot).</li>
</ul>
<p>3. With buttons 1 and 2 firmly pressed, re-plug the foot pedal USB control box cord to the PC or the control box.</p>
<p>NOTE: This is the cord that goes from the top center of the control box to a USB port on your PC. </p>
<ul>
<li>If it’s easier to unplug the cord at the control box end (usually it is) then unplug/re-plug it there.</li>
</ul>
<p>4. The Configurator should recognize the pressed pedals’ “signal” to bypass the device memory and do so, (it doesn’t get loaded). It will  instead create a single configuration in the first slot with button 1 set to a left click and button 2 set to a right click.  </p>
<ul>
<li>You can release the pedals as soon as you see the pedals in the display, which should be instantly.  If you don’t see the pedals, unplug and try plugging again, rarely, it can take a couple of trys if Windows is busy.</li>
</ul>
<p> 5. We will next clear the memory in the pedals to restore them back to full operation:</p>
<ul>
<li>Click on the Device Menu and select &#8220;Clear Memory&#8221;. You will be prompted to confirm you wish to erase the contents of the device memory. (This is only the user settings area of memory) </li>
<li>Click &#8220;Yes&#8221; and then click the <strong>Save </strong>button.  The memory bar will show the memory being cleared.</li>
<li>At this point, the pedals should be fully operational, and you can click on the button labels and make new button assignments. and/or load a memory save file from disc back to the pedals and restore your settings</li>
</ul>
<p>IDI Tech supports saving your device configuration data to a disk file that can later be reloaded to the device. <em>**It is recommended that you keep a copy of your up-to-date settings saved on disc so that you could instantly restore your pedals in any event such as this.**</em></p>
<p><strong>To save an image of the pedal memory to disc:</strong></p>
<ul>
<li>Click on the Device Menu and select &#8220;Save memory to disc&#8221; A file dialog will pop up and you can navigate to the location where you would like to save the file. Its generally good practice to save these to the main \IDI Device folder so that it can be copied and moved or saved with the other support files.</li>
<li>Navigate to the location, enter a filename for the file, and Click “Save” The device memory file will be saved to disc</li>
<li>NOTE: do not attempt to open this file with any kind of file viewer, its contents are easily corruptible and can become useless.</li>
</ul>
<p>Further information about flash memory management and other IDI Device features can be found in the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/IDIDeviceConfigurationGuide.pdf">IDI Device Configuration Guide</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fragpedal Tutorial: How to add downloaded macros to your IDI Macro Library</title>
		<link>http://www.gamingmouse.com/blog/fragpedal-tutorial-how-to-add-downloaded-macros-to-your-idi-macro-library/</link>
		<comments>http://www.gamingmouse.com/blog/fragpedal-tutorial-how-to-add-downloaded-macros-to-your-idi-macro-library/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 02:00:29 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[macros]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2493</guid>
		<description><![CDATA[Although the Fragpedal comes with an installed set of macros, it is commonplace to share, download, and add macros to your macro library, as well as create them using the MacroBuilder module. This post explains the simple process to import a new macro to the \macro directory and then place it on a button.  We’ll [...]]]></description>
				<content:encoded><![CDATA[<h3>
<p>Although the Fragpedal comes with an installed set of macros, it is commonplace to share, download, and add macros to your macro library, as well as create them using the MacroBuilder module.</p>
<p>This post explains the simple process to import a new macro to the \macro directory and then place it on a button. </p>
<p>We’ll start with some introductory information about IDI macros, and then take you step by step through the process to add and use new macros.</p>
<p><span style="color: #0000ff;">What are IDI macros?</span></p>
<p>IDI Macros are small text files that contain the instructions that the Configurator uses to assign specific “binds” to Fragpedal buttons. Macro files are stored in the \macro directory under the Fragpedal home directory</p>
<ul>
<li>Windows 7 and Vista home directory = C:\Users\Public\Public Hardware\GWS\IDI Device\</li>
<li>XP home directory = C:\Program Files\GWS\IDI Device\</li>
</ul>
<p>Macros exist originally on disc; after assignment to a button, a version of the macro is also stored in memory inside the device. </p>
<ul>
<li>Once a macro is stored in the Fragpedal’s internal memory, the Fragpedal uses that version of the macro, and does not need the file version on disc.</li>
<li>The general preference is to keep the file versions of the macro on disc <em>for convenience</em> so that they can be imported to the Fragpedal on other buttons, in other configurations, and as needed. </li>
</ul>
<p>In summary, a macro file on disc <em>is not needed</em> for the Fragpedal operation; they are stored on disc for convenience sake for future binding availability.</p>
<p><span style="color: #0000ff;">I copied a macro into the \macro subdirectory, but it doesn’t appear in the list of macros?  What’s up?</span></p>
<p>It’s not enough to copy the macro to the macro directory; it must also be “added” to a “macro list” file.</p>
<p>The Configurator is designed to support as many as 30 sets of configuration information for the buttons, these sets being used for different games or applications. </p>
<p>It could quickly become confusing, if for each configuration, the macro menu displayed <em>all</em> the macros in the macro folder.  The majority of these wouldn’t even work with your particular game and would just clutter the macro list.</p>
<p>Instead, the Configurator supports separate “macro lists” for each configuration to eliminate clutter, so we’ll only need to add the new macro to the appropriate configuration’s “macro list” file for it to display and be assigned to buttons in that configuration slot.</p>
<p><span style="color: #0000ff;">What are “macro list” files and why are they needed?</span></p>
<p>The “macro list” files are simple tab-delimited spreadsheet files with a .txt file extension (Windows Macros.txt, WOW macros.txt, etc).</p>
<p>These “macro list” spreadsheet files integrate with the Configurator application and are used to populate the “Macro” selection of the Button Assignment menu for the various configuration slots. <em>Macro list files are the means by which your unique user-created content can be seamlessly integrated with the Configurator application.</em></p>
<p>You can use the <strong><em>same</em></strong> “macro list” file for <strong><em>all</em></strong> your configurations (with the clutter issue described above) <strong><em>or </em></strong>you can create separate “macro list” files (for example “BF3 Macros.txt”) and assign these files to various configuration slots in the Configurator, so that they selectively display macros (in this case only BF3 macros for the BF3 configuration.) Specific “macro list” files you have created and edited are assignable to configurations using the Configuration menu dropdown for each configuration.</p>
<p><span style="color: #0000ff;">What is the default “macro list” file for the Fragpedal?</span></p>
<p>The default macro list file that comes with the Configurator app is “Windows Macros.txt”.  It lists all the macros that come with the installation.  Many of these macros are sample or example macros or otherwise generally useful. “Windows Macros.txt” is automatically assigned by default to each new configuration you create, so you will have all the macros in the list available for that configuration. </p>
<p><span style="color: #0000ff;">How would I make a new “macro list” file for a particular game-based configuration?</span></p>
<p>The easiest way to create new “macro list” files is to copy the default “Windows Macros.txt”; rename it, edit it to include only the appropriate macros, and then assign it to the relevant configuration from the Configuration menu.</p>
<p>Note: Don’t attempt to edit these files from a word processor app; tab-delimited files are best created and edited from a spreadsheet program. </p>
<p><span style="color: #0000ff;">How do I assign a macro I just copied into the macro folder to a button of my current configuration?</span></p>
<ol start="1">
<li>With the Configurator open, and the Fragpedal plugged in, select (click on) the configuration in the configuration list that you want to use the macro with.</li>
</ol>
<blockquote>
<ul>
<li>
<h4><span style="font-size: small;">Unless you have chosen another file, the “macro list” file for this configuration is “Windows Macros.txt.”</span></h4>
</li>
<li><span style="font-size: small;">Of course you can add new macrolist.txt files to the \macro directory, and use the Configuration menu to choose these instead for a configuration; but for this example, we will assume you are simply going to add the new macro to the default “Windows Macros.txt” macro list file, and that this file is active for your configuration.  (Check the Configuration Properties to be sure)</span></li>
</ul>
</blockquote>
<ol start="2">
<li>Click on the button label for the button you wish to place the macro on.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This will pop open the Button Assignment Menu.</span></li>
</ul>
</blockquote>
<ol start="3">
<li>From the Button Assignment Menu, select “Macro”. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This opens the Macro form. </span></li>
</ul>
</blockquote>
<ol start="4">
<li>When the Macro form opens, click on the “Add Macro” button. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This opens the “Add Macro” form.</span></li>
</ul>
</blockquote>
<ol start="5">
<li>When the “Add macro” form opens, click on the 2nd field from the top labeled “Code file”. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This will open a file dialog that displays all the macros in the macro directory.</span></li>
</ul>
</blockquote>
<ol start="6">
<li>Scroll through the list until you find the new added macro, and select it. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">(The new macro into this directory should appear in alphabetical order.) The selection will return you to the “Add Macro” form.</span></li>
</ul>
</blockquote>
<ol start="7">
<li>Click on the “Name” field and enter text that names the button the macro will be placed on. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This field is limited to 16 characters, and will display on the top line of the button display for the button.  Without it, you will not have a clue what the button will do, so it’s important to fill in this field.</span></li>
</ul>
</blockquote>
<ol start="8">
<li>Click on the Brief Description field, and enter text as desired.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This field is limited to 32 characters, and displays as the 2<sup>nd</sup> line of the button label once the macro is assigned, and gives you a little more information about the macro/button.</span></li>
</ul>
</blockquote>
<ol start="9">
<li>Click in the Help field and add explanatory text about the macro. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This information will display when you click on the button and select “Show Button Help” Depending on the macro, it may be very helpful to have strategic info here about how and why the macro/button is to be used.  There is a 1024 character limit to this field (you can copy and paste into it), which is about 2 paragraphs. This is not required, fill in as desired.</span></li>
</ul>
</blockquote>
<ol start="10">
<li>With the information fields filled in to your liking, click on the OK button on the Add Macro form.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The Add Macro form will disappear, returning you to the Macro form.</span></li>
</ul>
</blockquote>
<ol start="11">
<li>On the Macro form, scroll to the <em>bottom </em>of the macro list and select the newly added macro, (the button help text should now appear in the right hand help pane) and click OK on the Macro form.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The Macro form will disappear, bringing you back to the home page of the Configurator display and the macro should appear on the button showing the (2) button info text labels as you have entered them.</span></li>
</ul>
</blockquote>
<ol start="12">
<li>Click on the highlighted “SAVE” button at the bottom right corner of the Configurator display.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The macro is saved to the Fragpedal memory and now ready to use. From now on, because you have once “added” the macro to a “macro list” file, it will appear in the Macro list and be selectable for assignment to buttons.</span></li>
</ul>
</blockquote>
<p>If you run into any difficulties with the above instructions please feel free to call or email us at <a href="mailto:office@goodworksystems.com">office@goodworksystems.com</a> and we’ll be sure to get you set.</p>
<p>&nbsp;</p>
<p>Customer Service Staff</p>
<p>Gamingmouse.com/Gamingmouse.co.uk</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Sometimes Bad is Good Dept:  Cheating at Blackjack</title>
		<link>http://www.gamingmouse.com/blog/sometimes-bad-is-good-dept-cheating-at-blackjack/</link>
		<comments>http://www.gamingmouse.com/blog/sometimes-bad-is-good-dept-cheating-at-blackjack/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 00:17:32 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[blackjack]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2438</guid>
		<description><![CDATA[Making Millions the Easy Way We have a love of good work here, which is a double-edged concept. There&#8217;s the conditions of work (our business focus) which can be good, and secondly there are the jobs themselves that can be good. This post is about the second, and with some apologies to moralists, a very [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=lbjB2aO04lg"><img class="aligncenter size-full wp-image-2464" title="blackjack" src="http://www.gamingmouse.com/wp-content/uploads/2011/11/blackjack.jpg" alt="Good work if you have what it takes: winning at blackjack by card counting" width="660" height="231" /></a><a href="http://www.youtube.com/watch?v=lbjB2aO04lg">Making Millions the Easy Way</a><br /> We have a love of good work here, which is a double-edged concept. There&#8217;s the <em>conditions</em> of work (our business focus) which can be good, and secondly there are <em>the jobs themselves</em> that can be good.<br /> This post is about the second, and with some apologies to moralists, a very good job if you can work with your memory. This video is a great history of the art of beating blackjack, something that has always had a mythical appeal. Ends up its doable if you understand the mathematical concept, have honed memory and concentration ability, and a couple of friends with similar talents. This story impresses us immensely with the brilliance, creativity and resourcefulness of the workers of this &#8220;job&#8221;. Definitely some good work here. Check it out!</p>
]]></content:encoded>
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		<title>Software Fix: Improved Sound Files</title>
		<link>http://www.gamingmouse.com/blog/software-fix-improved-sound-files/</link>
		<comments>http://www.gamingmouse.com/blog/software-fix-improved-sound-files/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:39:38 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2309</guid>
		<description><![CDATA[IDI Content Updater v1.08 comes with a host of new sound files and bug-fixes for the old batch, so you can get high-quality sound feedback to your mouse actions. This patch will fix many of the &#8220;example&#8221; macros to play audio correctly. Grab the new updater here &#160; Sound Effects are great for complex commands [...]]]></description>
				<content:encoded><![CDATA[<p>IDI Content Updater v1.08 comes with a host of new sound files and bug-fixes for the old batch, so you can get high-quality sound feedback to your mouse actions. This patch will fix many of the &#8220;example&#8221; macros to play audio correctly. Grab the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/05/IDI-Content-Updater-v108.exe">new updater here</a></p>
<p>&nbsp;</p>
<h3>Sound Effects are great for complex commands</h3>
<p>IDI can verify your complex commands with verbal and audio effects, to give you assurance that your commands have been recognized and processed. You can even record your own sound files and use them to identify the active profile (&#8220;grenadier activated,&#8221; for example) or your specific macro (&#8220;semi-auto rapid fire&#8221;).</p>
<h4>Gesture Recognition</h4>
<p>This means when you use a function like gesture recognition, IDI can verbally confirm your movements. If you have an action configured to &#8220;left, then up,&#8221; you can listen for IDI to verbally confirm that it read your &#8220;left&#8221; motion and then your &#8220;up&#8221; motion, and at the same time IDI will execute the commands you configured to those motions.</p>
<h4>Shift Levels</h4>
<p>If you have a button configured to a &#8216;shift,&#8217; IDI can be configured to verbally speak &#8216;shift&#8217; so that you can be sure the button is recognized and behaving as programmed.</p>
<h3> </h3>
]]></content:encoded>
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		<title>Aion Online Macros</title>
		<link>http://www.gamingmouse.com/blog/macros/aion-online-macros/</link>
		<comments>http://www.gamingmouse.com/blog/macros/aion-online-macros/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 22:24:54 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://gamingmouse.com/?p=1862</guid>
		<description><![CDATA[MMOs are very command-intensive, and there&#8217;s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first! Configuration: Flying Controls Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile [...]]]></description>
				<content:encoded><![CDATA[<p>MMOs are very command-intensive, and there&#8217;s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first!</p>
<h3>Configuration: Flying Controls</h3>
<p>Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile for Aion Online. This is a simple configuration, where the left foot raises and lowers your character, and the right foot opens and holds wings.</p>
<div id="attachment_1863" class="wp-caption aligncenter" style="width: 669px"><a href="http://gamingmouse.com/wp-content/uploads/2011/07/flying-capture.jpg"><img class="size-full wp-image-1863 " title="Aion Flying Controls" src="http://gamingmouse.com/wp-content/uploads/2011/07/flying-capture.jpg" alt="Aion Online Flying Controls" width="659" height="417" /></a><p class="wp-caption-text">Flying in Aion is a beautiful experience, but can be difficult</p></div>
<p><a href="http://gamingmouse.com/macros/aion-online/" title="Aion Online Fragpedal Macros">See the rest of the new Aion Online configuration in our Game Support and Macro Library</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

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