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	<description>The best play is good work</description>
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		<title>Fragpedal Tutorial: How to add downloaded macros to your IDI Macro Library</title>
		<link>http://www.gamingmouse.com/blog/fragpedal-tutorial-how-to-add-downloaded-macros-to-your-idi-macro-library/</link>
		<comments>http://www.gamingmouse.com/blog/fragpedal-tutorial-how-to-add-downloaded-macros-to-your-idi-macro-library/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 02:00:29 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[Fragpedal]]></category>
		<category><![CDATA[macros]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2493</guid>
		<description><![CDATA[Although the Fragpedal comes with an installed set of macros, it is commonplace to share, download, and add macros to your macro library, as well as create them using the MacroBuilder module. This post explains the simple process to import a new macro to the \macro directory and then place it on a button.  We’ll [...]]]></description>
			<content:encoded><![CDATA[<h3>
<p>Although the Fragpedal comes with an installed set of macros, it is commonplace to share, download, and add macros to your macro library, as well as create them using the MacroBuilder module.</p>
<p>This post explains the simple process to import a new macro to the \macro directory and then place it on a button. </p>
<p>We’ll start with some introductory information about IDI macros, and then take you step by step through the process to add and use new macros.</p>
<p><span style="color: #0000ff;">What are IDI macros?</span></p>
<p>IDI Macros are small text files that contain the instructions that the Configurator uses to assign specific “binds” to Fragpedal buttons. Macro files are stored in the \macro directory under the Fragpedal home directory</p>
<ul>
<li>Windows 7 and Vista home directory = C:\Users\Public\Public Hardware\GWS\IDI Device\</li>
<li>XP home directory = C:\Program Files\GWS\IDI Device\</li>
</ul>
<p>Macros exist originally on disc; after assignment to a button, a version of the macro is also stored in memory inside the device. </p>
<ul>
<li>Once a macro is stored in the Fragpedal’s internal memory, the Fragpedal uses that version of the macro, and does not need the file version on disc.</li>
<li>The general preference is to keep the file versions of the macro on disc <em>for convenience</em> so that they can be imported to the Fragpedal on other buttons, in other configurations, and as needed. </li>
</ul>
<p>In summary, a macro file on disc <em>is not needed</em> for the Fragpedal operation; they are stored on disc for convenience sake for future binding availability.</p>
<p><span style="color: #0000ff;">I copied a macro into the \macro subdirectory, but it doesn’t appear in the list of macros?  What’s up?</span></p>
<p>It’s not enough to copy the macro to the macro directory; it must also be “added” to a “macro list” file.</p>
<p>The Configurator is designed to support as many as 30 sets of configuration information for the buttons, these sets being used for different games or applications. </p>
<p>It could quickly become confusing, if for each configuration, the macro menu displayed <em>all</em> the macros in the macro folder.  The majority of these wouldn’t even work with your particular game and would just clutter the macro list.</p>
<p>Instead, the Configurator supports separate “macro lists” for each configuration to eliminate clutter, so we’ll only need to add the new macro to the appropriate configuration’s “macro list” file for it to display and be assigned to buttons in that configuration slot.</p>
<p><span style="color: #0000ff;">What are “macro list” files and why are they needed?</span></p>
<p>The “macro list” files are simple tab-delimited spreadsheet files with a .txt file extension (Windows Macros.txt, WOW macros.txt, etc).</p>
<p>These “macro list” spreadsheet files integrate with the Configurator application and are used to populate the “Macro” selection of the Button Assignment menu for the various configuration slots. <em>Macro list files are the means by which your unique user-created content can be seamlessly integrated with the Configurator application.</em></p>
<p>You can use the <strong><em>same</em></strong> “macro list” file for <strong><em>all</em></strong> your configurations (with the clutter issue described above) <strong><em>or </em></strong>you can create separate “macro list” files (for example “BF3 Macros.txt”) and assign these files to various configuration slots in the Configurator, so that they selectively display macros (in this case only BF3 macros for the BF3 configuration.) Specific “macro list” files you have created and edited are assignable to configurations using the Configuration menu dropdown for each configuration.</p>
<p><span style="color: #0000ff;">What is the default “macro list” file for the Fragpedal?</span></p>
<p>The default macro list file that comes with the Configurator app is “Windows Macros.txt”.  It lists all the macros that come with the installation.  Many of these macros are sample or example macros or otherwise generally useful. “Windows Macros.txt” is automatically assigned by default to each new configuration you create, so you will have all the macros in the list available for that configuration. </p>
<p><span style="color: #0000ff;">How would I make a new “macro list” file for a particular game-based configuration?</span></p>
<p>The easiest way to create new “macro list” files is to copy the default “Windows Macros.txt”; rename it, edit it to include only the appropriate macros, and then assign it to the relevant configuration from the Configuration menu.</p>
<p>Note: Don’t attempt to edit these files from a word processor app; tab-delimited files are best created and edited from a spreadsheet program. </p>
<p><span style="color: #0000ff;">How do I assign a macro I just copied into the macro folder to a button of my current configuration?</span></p>
<ol start="1">
<li>With the Configurator open, and the Fragpedal plugged in, select (click on) the configuration in the configuration list that you want to use the macro with.</li>
</ol>
<blockquote>
<ul>
<li>
<h4><span style="font-size: small;">Unless you have chosen another file, the “macro list” file for this configuration is “Windows Macros.txt.”</span></h4>
</li>
<li><span style="font-size: small;">Of course you can add new macrolist.txt files to the \macro directory, and use the Configuration menu to choose these instead for a configuration; but for this example, we will assume you are simply going to add the new macro to the default “Windows Macros.txt” macro list file, and that this file is active for your configuration.  (Check the Configuration Properties to be sure)</span></li>
</ul>
</blockquote>
<ol start="2">
<li>Click on the button label for the button you wish to place the macro on.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This will pop open the Button Assignment Menu.</span></li>
</ul>
</blockquote>
<ol start="3">
<li>From the Button Assignment Menu, select “Macro”. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This opens the Macro form. </span></li>
</ul>
</blockquote>
<ol start="4">
<li>When the Macro form opens, click on the “Add Macro” button. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This opens the “Add Macro” form.</span></li>
</ul>
</blockquote>
<ol start="5">
<li>When the “Add macro” form opens, click on the 2nd field from the top labeled “Code file”. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This will open a file dialog that displays all the macros in the macro directory.</span></li>
</ul>
</blockquote>
<ol start="6">
<li>Scroll through the list until you find the new added macro, and select it. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">(The new macro into this directory should appear in alphabetical order.) The selection will return you to the “Add Macro” form.</span></li>
</ul>
</blockquote>
<ol start="7">
<li>Click on the “Name” field and enter text that names the button the macro will be placed on. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This field is limited to 16 characters, and will display on the top line of the button display for the button.  Without it, you will not have a clue what the button will do, so it’s important to fill in this field.</span></li>
</ul>
</blockquote>
<ol start="8">
<li>Click on the Brief Description field, and enter text as desired.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This field is limited to 32 characters, and displays as the 2<sup>nd</sup> line of the button label once the macro is assigned, and gives you a little more information about the macro/button.</span></li>
</ul>
</blockquote>
<ol start="9">
<li>Click in the Help field and add explanatory text about the macro. </li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">This information will display when you click on the button and select “Show Button Help” Depending on the macro, it may be very helpful to have strategic info here about how and why the macro/button is to be used.  There is a 1024 character limit to this field (you can copy and paste into it), which is about 2 paragraphs. This is not required, fill in as desired.</span></li>
</ul>
</blockquote>
<ol start="10">
<li>With the information fields filled in to your liking, click on the OK button on the Add Macro form.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The Add Macro form will disappear, returning you to the Macro form.</span></li>
</ul>
</blockquote>
<ol start="11">
<li>On the Macro form, scroll to the <em>bottom </em>of the macro list and select the newly added macro, (the button help text should now appear in the right hand help pane) and click OK on the Macro form.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The Macro form will disappear, bringing you back to the home page of the Configurator display and the macro should appear on the button showing the (2) button info text labels as you have entered them.</span></li>
</ul>
</blockquote>
<ol start="12">
<li>Click on the highlighted “SAVE” button at the bottom right corner of the Configurator display.</li>
</ol>
<blockquote>
<ul>
<li><span style="font-size: small;">The macro is saved to the Fragpedal memory and now ready to use. From now on, because you have once “added” the macro to a “macro list” file, it will appear in the Macro list and be selectable for assignment to buttons.</span></li>
</ul>
</blockquote>
<p>If you run into any difficulties with the above instructions please feel free to call or email us at <a href="mailto:office@goodworksystems.com">office@goodworksystems.com</a> and we’ll be sure to get you set.</p>
<p>&nbsp;</p>
<p>Customer Service Staff</p>
<p>Gamingmouse.com/Gamingmouse.co.uk</p>
<p>&nbsp;</p>
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		<title>Sometimes Bad is Good Dept:  Cheating at Blackjack</title>
		<link>http://www.gamingmouse.com/blog/sometimes-bad-is-good-dept-cheating-at-blackjack/</link>
		<comments>http://www.gamingmouse.com/blog/sometimes-bad-is-good-dept-cheating-at-blackjack/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 00:17:32 +0000</pubDate>
		<dc:creator>Maganahan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[blackjack]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2438</guid>
		<description><![CDATA[Making Millions the Easy Way We have a love of good work here, which is a double-edged concept. There&#8217;s the conditions of work (our business focus) which can be good, and secondly there are the jobs themselves that can be good. This post is about the second, and with some apologies to moralists, a very [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=lbjB2aO04lg"><img class="aligncenter size-full wp-image-2464" title="blackjack" src="http://www.gamingmouse.com/wp-content/uploads/2011/11/blackjack.jpg" alt="Good work if you have what it takes: winning at blackjack by card counting" width="660" height="231" /></a><a href="http://www.youtube.com/watch?v=lbjB2aO04lg">Making Millions the Easy Way</a><br /> We have a love of good work here, which is a double-edged concept. There&#8217;s the <em>conditions</em> of work (our business focus) which can be good, and secondly there are <em>the jobs themselves</em> that can be good.<br /> This post is about the second, and with some apologies to moralists, a very good job if you can work with your memory. This video is a great history of the art of beating blackjack, something that has always had a mythical appeal. Ends up its doable if you understand the mathematical concept, have honed memory and concentration ability, and a couple of friends with similar talents. This story impresses us immensely with the brilliance, creativity and resourcefulness of the workers of this &#8220;job&#8221;. Definitely some good work here. Check it out!</p>
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		<title>Software Fix: Improved Sound Files</title>
		<link>http://www.gamingmouse.com/blog/software-fix-improved-sound-files/</link>
		<comments>http://www.gamingmouse.com/blog/software-fix-improved-sound-files/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:39:38 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=2309</guid>
		<description><![CDATA[IDI Content Updater v1.08 comes with a host of new sound files and bug-fixes for the old batch, so you can get high-quality sound feedback to your mouse actions. This patch will fix many of the &#8220;example&#8221; macros to play audio correctly. Grab the new updater here &#160; Sound Effects are great for complex commands [...]]]></description>
			<content:encoded><![CDATA[<p>IDI Content Updater v1.08 comes with a host of new sound files and bug-fixes for the old batch, so you can get high-quality sound feedback to your mouse actions. This patch will fix many of the &#8220;example&#8221; macros to play audio correctly. Grab the <a href="http://www.gamingmouse.com/wp-content/uploads/2011/05/IDI-Content-Updater-v108.exe">new updater here</a></p>
<p>&nbsp;</p>
<h3>Sound Effects are great for complex commands</h3>
<p>IDI can verify your complex commands with verbal and audio effects, to give you assurance that your commands have been recognized and processed. You can even record your own sound files and use them to identify the active profile (&#8220;grenadier activated,&#8221; for example) or your specific macro (&#8220;semi-auto rapid fire&#8221;).</p>
<h4>Gesture Recognition</h4>
<p>This means when you use a function like gesture recognition, IDI can verbally confirm your movements. If you have an action configured to &#8220;left, then up,&#8221; you can listen for IDI to verbally confirm that it read your &#8220;left&#8221; motion and then your &#8220;up&#8221; motion, and at the same time IDI will execute the commands you configured to those motions.</p>
<h4>Shift Levels</h4>
<p>If you have a button configured to a &#8216;shift,&#8217; IDI can be configured to verbally speak &#8216;shift&#8217; so that you can be sure the button is recognized and behaving as programmed.</p>
<h3> </h3>
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		<title>Aion Online Macros</title>
		<link>http://www.gamingmouse.com/blog/macros/aion-online-macros/</link>
		<comments>http://www.gamingmouse.com/blog/macros/aion-online-macros/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 22:24:54 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://gamingmouse.com/?p=1862</guid>
		<description><![CDATA[MMOs are very command-intensive, and there&#8217;s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first! Configuration: Flying Controls Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile [...]]]></description>
			<content:encoded><![CDATA[<p>MMOs are very command-intensive, and there&#8217;s a lot the Fragpedal can do to help out. We are working on adding support for a variety of MMOs, so let Aion Online be the first!</p>
<h3>Configuration: Flying Controls</h3>
<p>Flying controls add an extra layer of commands for the user to execute successfully. Here is the Flying profile for Aion Online. This is a simple configuration, where the left foot raises and lowers your character, and the right foot opens and holds wings.</p>
<div id="attachment_1863" class="wp-caption aligncenter" style="width: 669px"><a href="http://gamingmouse.com/wp-content/uploads/2011/07/flying-capture.jpg"><img class="size-full wp-image-1863 " title="Aion Flying Controls" src="http://gamingmouse.com/wp-content/uploads/2011/07/flying-capture.jpg" alt="Aion Online Flying Controls" width="659" height="417" /></a><p class="wp-caption-text">Flying in Aion is a beautiful experience, but can be difficult</p></div>
<p><a href="http://gamingmouse.com/macros/aion-online/" title="Aion Online Fragpedal Macros">See the rest of the new Aion Online configuration in our Game Support and Macro Library</a></p>
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		<title>In Depth: Tap / Press / Hold Buttons</title>
		<link>http://www.gamingmouse.com/blog/macros/in-depth-tap-press-hold-buttons/</link>
		<comments>http://www.gamingmouse.com/blog/macros/in-depth-tap-press-hold-buttons/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 22:17:48 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=1683</guid>
		<description><![CDATA[Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I&#8217;d make a run down of popular applications for this button behavior, to better [...]]]></description>
			<content:encoded><![CDATA[<p>Tap / Press / Hold buttons are an important component of IDI technology and can deliver a huge benefit to your games.  Triggering one command on a button press and another on a hold is big stuff. I thought this week I&#8217;d make a run down of popular applications for this button behavior, to better provide everyone with examples of how to use it in their profiles.</p>
<h3>Some previous uses of the Tap / Press / Hold button behavior</h3>
<p>Duke Nukem Forever. <a href="http://www.gamingmouse.com/blog/macros/why-duke-nukem-sucks/">View the profile</a></p>
<p style="padding-left: 30px;">Tap: Melee / Press: Reload</p>
<p>Dragon Age Origins. <a href="http://www.gamingmouse.com/blog/macros/new-dragon-age-origins-macros/">View the profile</a></p>
<p style="padding-left: 30px;">Triple-Action: Quickbar Abilities. Tap: 8 / Press: 9 / Hold: 0</p>
<p style="padding-left: 30px;">Triple-Action: Quickbar Abilities. Tap: 5 / Press: 6/ Hold: 7</p>
<p>Crysis 2. <a href="http://www.gamingmouse.com/blog/macros/crysis-2/">View the profile</a></p>
<p style="padding-left: 30px;">Switch Suit Mode. Tap: Stealth / Press: Armor</p>
<p>Dead Space 2. <a href="http://www.gamingmouse.com/blog/macros/dead-space-2/">View the profile</a></p>
<p style="padding-left: 30px;">Tap: Stomp / Press: Run</p>
<p style="padding-left: 30px;">Tap: Weapon 1 / Press: Weapon 2</p>
<p>&nbsp;</p>
<p>As you can see, Tap / Press / Hold buttons are a great way to double (or even triple) your command ability on a single button. The behavior assigned to tap will trigger instantly upon button release, and the Press and Hold functions will trigger as soon as the button is held for the specified length of time (in milliseconds). Fortunately, since most button clicks occur very rapidly, the &#8220;Press&#8221; minimum time can be set as low as 150milliseconds (or 1/7 of a second) and still work reliably.</p>
<p>For more information on some of the other Smart Button types, I strongly recommend visiting the <a href="http://www.gamingmouse.com/learn/idi-smart-buttons/">IDI Smart Button page</a>. What kind of uses can you imagine for a Tap / Press / Hold button?</p>
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		<title>Are your key mappings making you a worse player?</title>
		<link>http://www.gamingmouse.com/blog/macros/are-your-key-mappings-making-you-a-worse-player/</link>
		<comments>http://www.gamingmouse.com/blog/macros/are-your-key-mappings-making-you-a-worse-player/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 22:12:20 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=1579</guid>
		<description><![CDATA[&#160; Here at the Good Work Matters Research Institute*, we never stop looking for new ways to improve your game. The subject of key-mapping strategy came up at our morning meeting today, and we wanted to shed some light on how to optimally map your in-game controls. As you can see, all the prime real [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Here at the Good Work Matters Research Institute*, we never stop looking for new ways to improve your game. The subject of key-mapping strategy came up at our morning meeting today, and we wanted to shed some light on how to optimally map your in-game controls. As you can see, all the prime real estate on the keyboard is centered around &#8220;wasd&#8221; and any key east of &#8220;h&#8221; is just about unreachable without forcing you to stop doing important stuff, like moving. Use this guide to look at your game commands, and ask yourself if you&#8217;re leaving any prime real estate vacant, or with low-priority actions.</p>
<p>*although not an official research institute, I always work with a dual-monitor system.</p>
<p style="text-align: center;"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/07/keyboard-map.png"><img class="size-full wp-image-1560 aligncenter" title="Practical Keyboard Map" src="http://www.gamingmouse.com/wp-content/uploads/2011/07/keyboard-map.png" alt="Practical Keyboard Map" width="721" height="532" /></a></p>
<p>&nbsp;</p>
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		<title>Now selling GWS Products</title>
		<link>http://www.gamingmouse.com/blog/news/now-selling-gws-products/</link>
		<comments>http://www.gamingmouse.com/blog/news/now-selling-gws-products/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 00:10:58 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=1486</guid>
		<description><![CDATA[Hey all, The re-design of Good Work Matters is complete! We now host and sell Good Work Systems products. Check out the new looks for our footpedals and mice! Is there anything else you&#8217;d like to see on this site?]]></description>
			<content:encoded><![CDATA[<p>Hey all,<br />
The re-design of Good Work Matters is complete! We now host and sell Good Work Systems products. Check out the new looks for our footpedals and mice!</p>
<p>Is there anything else you&#8217;d like to see on this site?</p>
]]></content:encoded>
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		<title>Duke Nukem support and criticism</title>
		<link>http://www.gamingmouse.com/blog/macros/why-duke-nukem-sucks/</link>
		<comments>http://www.gamingmouse.com/blog/macros/why-duke-nukem-sucks/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 23:18:49 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=945</guid>
		<description><![CDATA[10. The enemies and environment are really repetitive and bosses are formulaic 9. The graphics were better in the first game. 8. The ultra-egotistical character is better done by Stephen Colbert and Zaphod Beeblebrox 7. References to other games are parasitic and don&#8217;t add any value 6. The game fails to be surprising, ever (except [...]]]></description>
			<content:encoded><![CDATA[<p>10. The enemies and environment are really repetitive and bosses are formulaic<br />
9. The graphics were better in the first game.<br />
8. The ultra-egotistical character is better done by Stephen Colbert and Zaphod Beeblebrox<br />
7. References to other games are parasitic and don&#8217;t add any value<br />
6. The game fails to be surprising, ever (except for tickling the sphincter doors!)<br />
5. I still don&#8217;t understand why the police turned into pigs<br />
4. Video game sex appeal was best when Solid Snake had to lock himself in a locker to see a pin-up<br />
3. Even when your life is at 0, you can get hit like 10 times before dying<br />
2. Gearbox could have used this opportunity to actually make a good game<br />
1. When I was 8 years old, the Duke Nukem strippers were WAY cooler.</p>
<h2 style="text-align: center;">Just In case that didn&#8217;t convince you&#8230;</h2>
<p>I&#8217;m introducing some game support for the Fragpedal to get you going on Duke Nukem. I added a tap/press macro for melee and reload. Release the press before 150ms elapses for a melee, or a reload will kick in at 150ms. There&#8217;s also an aim toggle macro. This is useful in most games, and although Duke Nukem isn&#8217;t really big on accuracy, it&#8217;s still a good addition. Rather than having to hold right-click to aim, you can toggle it with your foot pedal. Relieve some tension in your hand so you can aim better.</p>
<p style="text-align: center;">&nbsp;</p>
<div id="attachment_948" class="wp-caption aligncenter" style="width: 667px"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/06/Capture.jpg"><img class="size-full wp-image-948  alignleft" title="Duke Nukem Stripper foot pedal" src="http://www.gamingmouse.com/wp-content/uploads/2011/06/Capture.jpg" alt="Duke Nukem Stripper foot pedal" width="657" height="415" /></a><p class="wp-caption-text">The Fragpedal isn&#39;t doing a great job of censoring this image</p></div>
<p style="text-align: center;"><a href="http://goodworkmatters.com/files">Go to the files page for a happy ending to this post (download the macros!)</a></p>
]]></content:encoded>
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		<title>New Dragon Age Origins Macros</title>
		<link>http://www.gamingmouse.com/blog/macros/new-dragon-age-origins-macros/</link>
		<comments>http://www.gamingmouse.com/blog/macros/new-dragon-age-origins-macros/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 02:10:27 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=912</guid>
		<description><![CDATA[Alright guys, this is the good stuff. Three Actions on One Button: Tap / Press / Hold macros I made these macros to demonstrate how complex smart buttons help you out in tactical games like Dragon Age: Origins. The triple-action smart button used here is deceptively easy to use. Once the assigned button is pressed, [...]]]></description>
			<content:encoded><![CDATA[<p>Alright guys, this is the good stuff.</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Three Actions on One Button: Tap / Press / Hold macros</span></p>
<p>I made these macros to demonstrate how complex smart buttons help you out in tactical games like Dragon Age: Origins. The triple-action smart button used here is deceptively easy to use. Once the assigned button is pressed, the IDI tech processor in your Fragpedal starts a timer. If the button pops up before the timer reach 150 milliseconds, the action is considered a &#8220;tap.&#8221; If the timer reads between 150 milliseconds and 700 milliseconds, IDI tech registers a &#8220;press.&#8221; If the button is lifted after 700 milliseconds, you&#8217;ve got a &#8220;hold.&#8221;</p>
<p>If you like, the timing thresholds for the tap, press, and hold can be changed to any value you like. If you&#8217;ve got a real fast foot, you could reduce the minimum for a press to 100ms, for example &#8212; or, drag it out to 250 or even 500ms if you like to click slowly. You can also configure a command to <strong>after pressing for a specific length of time. </strong>This way</p>
<p style="text-align: center;"><span style="text-decoration: underline;">Dragon Age Origins: The Commander</span></p>
<p>&nbsp;</p>
<p style="text-align: center;">&nbsp;</p>
<div id="attachment_913" class="wp-caption aligncenter" style="width: 671px"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/06/Dragon-Age-Origins-Commander.jpg"><img class="size-full wp-image-913 " title="Dragon Age Origins Commander" src="http://www.gamingmouse.com/wp-content/uploads/2011/06/Dragon-Age-Origins-Commander.jpg" alt="Dragon Age Macro Controls" width="661" height="376" /></a><p class="wp-caption-text">Fire off myriad orders to your minions</p></div>
<div style="text-align: left;">This profile uses triple-action timed buttons for the quickbar abilities, and double-action timed buttons to select characters. Since quickbar items 5-0 are accessible on your footpedal, you&#8217;ll only have to worry about pressing 1-4 on the keyboard. Since hotkeys 0 and 7 will only be fired after a 750ms delay, you might want to set these as abilities used outside of battle.</div>
<p>&nbsp;</p>
<p>These can be configured <strong>easily</strong> in the IDI software for any game. And, if you can&#8217;t quite get it to work, e-mail us! Expect more in-depth macro content coming soon! In the mean time, what other games would you like to see in-depth macros for?</p>
<p style="text-align: center;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p style="text-align: center;"><a href="http://goodworkmatters.com/files">Get the macros used here for your Fragpedal</a></p>
]]></content:encoded>
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		<title>Minecraft Configuration</title>
		<link>http://www.gamingmouse.com/blog/macros/minecraft/</link>
		<comments>http://www.gamingmouse.com/blog/macros/minecraft/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 23:05:50 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Macros and Configurations]]></category>

		<guid isPermaLink="false">http://www.gamingmouse.com/?p=838</guid>
		<description><![CDATA[Today, Greg from the Innovation Squad brings us some configurations for Minecraft. This is a great game for the Fragpedal: 1) Using your feet for repetitive commands helps keep your hands from cramping. 2) Minecraft embraces the clever and creative spirit  that Fragpedal users are known for.]]></description>
			<content:encoded><![CDATA[<p>Today, Greg from the Innovation Squad brings us some configurations for Minecraft. This is a great game for the Fragpedal: 1) Using your feet for repetitive commands helps keep your hands from cramping. 2) Minecraft embraces the clever and creative spirit  that Fragpedal users are known for. I mean, take Greg for example&#8230;</p>
<p style="text-align: center;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p style="text-align: center;"><span style="text-decoration: underline;">The Handyman</span></p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl id="attachment_839" class="wp-caption aligncenter" style="width: 667px;">
<dt class="wp-caption-dt"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Handyman.jpg"><img class="size-full wp-image-839 " title="Minecraft Handyman Controls" src="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Handyman.jpg" alt="Minecraft Footpedal Gaming Controls" width="657" height="415" /></a></dt>
<dd class="wp-caption-dd">The Handyman: gets stuff done. Step on button 1 to crouch without tiring your fingers</dd>
</dl>
</div>
<p style="text-align: right;">&nbsp;</p>
<p style="text-align: right;">Button 1 &#8211; Left Shift (crouch/sneak)<br />
Button 2 &#8211; Mouse wheel click (Switch to the block currently looked at, as long as it is in the quickbar)<br />
Button 3 &#8211; Left Click (Destroy blocks/Attack/Toggle Switches and Doors)<br />
Button 4 &#8211; Right Click (Place Blocks/Use objects)</p>
<p style="text-align: left;">The first profile, the Handyman, gives easy access to the crouch function, which I find myself holding down a lot. I find it helpful to assign that job to an extra appendage. The block selection also comes in handy for tedious building projects. I also chose to use simple mouse clicks for the right pedal to save on finger stress, since placing blocks can be a big culprit of requiring excessive clicking.</p>
<p style="text-align: center;"><span style="text-decoration: underline;">The Industrial Miner</span></p>
<p style="text-align: center;"><span style="text-decoration: underline;"> </span></p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl id="attachment_841" class="wp-caption aligncenter" style="width: 668px;">
<dt class="wp-caption-dt"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Industrial.jpg"><img class="size-full wp-image-841 " title="Minecraft Industrial" src="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Industrial.jpg" alt="Minecraft Industrial Controls" width="658" height="414" /></a></dt>
<dd class="wp-caption-dd">To avoid fatigue, add and select block types and move with the footpedal</dd>
</dl>
</div>
<p style="text-align: right;">&nbsp;</p>
<p style="text-align: right;">Button 1 &#8211; 8 (select quickbar item #8)<br />
Button 2 &#8211; W (Move Forward)<br />
Button 3 &#8211; Left Click (Destroy blocks/Attack/Toggle Switches and Doors)<br />
Button 4 &#8211; 9 (select quickbar item #9)</p>
<p style="text-align: left;">I designed this profile, the Industrial Miner, around large mining projects. While branch mining, a majority of the work is just walking and breaking blocks. Using one button as a &#8220;gas pedal&#8221; and another to constantly mine, you can sit back and just steer with your mouse. The quickbar selection buttons were added to make switching between a shovel and pick even simpler, thus allowing an even more mindless mining trek <img src='http://www.gamingmouse.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div style="text-align: center;"><span style="text-decoration: underline;">The Laptop Miner</span></div>
<div style="text-align: center;"><span style="text-decoration: underline;"> </span>&nbsp;</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_842" class="wp-caption aligncenter" style="width: 667px;">
<dt class="wp-caption-dt"><a href="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Laptop.jpg"><img class="size-full wp-image-842 " title="Minecraft Laptop" src="http://www.gamingmouse.com/wp-content/uploads/2011/06/Minecraft-Laptop.jpg" alt="Minecraft Laptop Controls" width="657" height="414" /></a></dt>
</dl>
</div>
<div class="mceTemp mceIEcenter">
<dl id="attachment_842" class="wp-caption aligncenter" style="width: 667px;">
<dd class="wp-caption-dd">And Greg said: Let there be scroll. And there was scroll. (2 Cor. 4: 6)</dd>
</dl>
</div>
<p>&nbsp;</p>
</div>
<div style="text-align: right;">
<div>Button 1 - Mouse wheel Up (Select previous quickbar item)</div>
<div>Button 2 - Mouse wheel Down (Select next quickbar item)</div>
<div>Button 3 - Left Shift (Crouch/Sneak)</div>
<div>Button 4 &#8211; Spacebar (Jump)</div>
</div>
<p>&nbsp;</p>
<p>This last profile is designed for miners playing without a scroll mouse, particularly laptop users. This way, they can conveniently use the Fragpedal to cycle through the quickbar items. I also thought it would be fun to bring in the Crouch button, as well as throwing in the jump for good measure.</p>
<p style="text-align: center;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p style="text-align: center;"><a href="http://www.gamingmouse.com/files/">Build your way over to the DLC page for the images and Minecraft control file used by Greg.</a></p>
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